Konquo

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An cluiche Nuashonrú deireanach : 19 Meán Fómhair 2026

XP, levels and streak

The exact XP formula for a run, the hexagon tiers, the weekly streak and what each level unlocks.

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How a run is scored

The XP of a run adds up five sources: distance, duration, elevation, captured hexagons and hexagon tiers.

  1. 1Distance: 100 XP per km up to 5 km, then 80 XP per km up to 10 km, then 60 XP per km beyond that. The scale tapers off.
  2. 2Duration: 1 XP per minute.
  3. 3Elevation: 2 XP per metre of positive elevation gain. On a bike, this one counts double.
  4. 4Hexagons: depending on their type (2, 5 or 10 XP), multiplied by 1.4 when running.
  5. 5Tiers: cumulative bonuses based on the number of hexagons crossed.

The hexagon tiers

These are cumulative bonuses, and they carry a lot of weight. They count ALL the hexagons you cross, including the ones you already owned.

Hexagons crossedBonus earned
Tier 110 hexagons40 XP, 2 coins, 50 energy
Tier 2100 hexagons200 XP, 5 coins, 150 energy
Tier 31,000 hexagons800 XP, 15 coins, 300 energy
Tier 410,000 hexagons2,500 XP, 30 coins, 500 energy

The streak is weekly

Each consecutive active week adds a 5 % bonus, up to a maximum of +50 % reached after 10 weeks. This bonus only applies to base XP (distance, duration, elevation), not to hexagon XP.

The other bonuses

First run of the day

+20 XP, once per day.

Ghost beaten

+50 XP when you beat your ghost.

Personal record

+100 XP on a new record.

Konquo+

15 % extra XP on every run.

Levels

There are 100 levels, and the curve is steep. It takes 150 XP to reach level 2, 3,350 for level 5, 23,100 for level 10 and 157,050 for level 20. Each level carries a title, from Beginner all the way to Konquo God.

Levelling up does two concrete things: each level raises your maximum energy by 50 points, and some levels unlock powers. Level 4 opens the Fragmentation Bomb, level 20 opens the four ultimate powers.

Energy is the resource that pays for your powers. It never refills on its own.

Understand energy

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Ceist agat fós?

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Les 3 classes RPG

Titan, Saboteur, Gardien : chacune son passif, son pouvoir actif et son style de jeu.

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Capturing territory

How hexagons are captured, why a loop is worth its weight in gold, and what each type of tile pays out.

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Energy

The resource that pays for your powers. How to earn it, how you lose it, and why it never refills on its own.

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Íoslódáil an aip Konquo

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