Capturing territory

How hexagons are captured, why a loop is worth its weight in gold, and what each type of tile pays out.

MRMrBaguette07Last update : September 19, 2026
15 steps

The basics

The world is cut into hexagons of roughly 300 sq m (9 m per side). Every one your GPS trace crosses is captured. A run must cover at least 50 m and last at least 10 seconds to count.

The loop, your best tool

This is the most rewarding mechanic in the game, and the least understood. If you close your route, the entire area inside the loop is captured, not just the trace. You are not taking a line, you are taking a territory.

50 m
Distance needed to close a loop
250 m
Minimum perimeter
20
Minimum GPS points
300 sq m
Area of one hexagon

A loop is detected as soon as you come back within 50 m of a point you have already run through, provided you covered at least 250 m in between. Konquo keeps the largest possible loop.

What each hexagon pays

Not all hexagons are equal. The scale rewards conquest and discourages pointless farming.

Type of hexagonXP earned
Stolen from a rival (held for more than 24h)The best payout10 XP
Neutral (no owner)Untouched ground5 XP
Stolen but held for less than 24hAnti-farm2 XP
Already yours (repeat pass)Upkeep2 XP

When running, all of these values are multiplied by 1.4. On a bike, they stay as they are.

Resistant hexagons

A Guardian has a one in two chance of making each hexagon they capture resistant. To take it from them, you then have to pass over it twice: the first pass only breaks the resistance, the second actually captures it.

The class you play changes the way you capture.

See classes and powers

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