How a run is scored
The XP of a run adds up five sources: distance, duration, elevation, captured hexagons and hexagon tiers.
- 01Distance: 100 XP per km up to 5 km, then 80 XP per km up to 10 km, then 60 XP per km beyond that. The scale tapers off.
- 02Duration: 1 XP per minute.
- 03Elevation: 2 XP per metre of positive elevation gain. On a bike, this one counts double.
- 04Hexagons: depending on their type (2, 5 or 10 XP), multiplied by 1.4 when running.
- 05Tiers: cumulative bonuses based on the number of hexagons crossed.
The hexagon tiers
These are cumulative bonuses, and they carry a lot of weight. They count ALL the hexagons you cross, including the ones you already owned.
| Hexagons crossed | Bonus earned | |
|---|---|---|
| Tier 1 | 10 hexagons | 40 XP, 2 coins, 50 energy |
| Tier 2 | 100 hexagons | 200 XP, 5 coins, 150 energy |
| Tier 3 | 1,000 hexagons | 800 XP, 15 coins, 300 energy |
| Tier 4 | 10,000 hexagons | 2,500 XP, 30 coins, 500 energy |
The streak is weekly
Each consecutive active week adds a 5 % bonus, up to a maximum of +50 % reached after 10 weeks. This bonus only applies to base XP (distance, duration, elevation), not to hexagon XP.
The other bonuses
First run of the day
+20 XP, once per day.
Ghost beaten
+50 XP when you beat your ghost.
Personal record
+100 XP on a new record.
Konquo+
15 % extra XP on every run.
Levels
There are 100 levels, and the curve is steep. It takes 150 XP to reach level 2, 3,350 for level 5, 23,100 for level 10 and 157,050 for level 20. Each level carries a title, from Beginner all the way to Konquo God.
Levelling up does two concrete things: each level raises your maximum energy by 50 points, and some levels unlock powers. Level 4 opens the Fragmentation Bomb, level 20 opens the four ultimate powers.
Energy is the resource that pays for your powers. It never refills on its own.
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